Gothic 3 is not a bug free game, neither is it one that doesn't have shortcomings. The ultimate source of games patches & addons on the web for Gothic 3 Top 10 01.
To enhance the game and fix a few issues, this patch was released. Windows 10 support - StarForce Support 3.0 3.1 Gothic 3 at SteamDB Gothic 3 breaks with Community Patch 1.75 (including solution) :: Gothic 3 General Discussions Steam Community Discussion - Patch 1.75 Steam Beta Branch - last accessed on Gothic 3 WSGF Verified by User:Garrett on Aug New. (0) Vampire: The Masquerade - Bloodlines 03. NPCs who watch fights will occasionally give remarks now when the hero hits his opponent.Once deployed over your game it applies performance tweaks, corrects lightmap issues on vegetation, adds orc armor and more. No machine gun-like attacks from Ogres and Temple guards anymore. Mummies now hit slightly earlier, faster and more often than before. Ice golems now use the spell ice lance on long distances.ĭead NPCs cant be reanimated by using the Attack command in Info files. Use at your own risk The stage directions (instructions about what gesture a NPC should make while saying a certain text) were moved from the stringtable to the info files.įor modders: New info commands Humanize, GiveAll, FailQuest, JoinPlayer.įor modders: Implemented the possibility of quest descriptions (QuestDescription).įor modders: Included possibility of non-random trade inventories (gETreasureDistributionTradeNotRandom).Īrena combatants will wake up from unconsciousness sooner than other NPCs.īug resolved where the hero could be attacked by animals after he enchanted them with the spell Summon animals. The Story helper offers dialog options to calm down an enclave with red NPCs (exceptions: Gotha and Ardea), and dialog options to reduce the counter for liberated cities. Specular light calculation changed from Blinn-Phong to Phong.įixed lighting exploit when using animal transformation scrolls.ĭepth of field soft particle issue in combination with watersurface. Numerous holes between the head and the body of various NPCs have been mostly closed. When a weapon hits water, the water waves wont hover diagonally in the air. Rim lighting, soft water and soft particles cant be switched off anymore. Self shadowing added to light calculation. Vegetation can now receive dynamic shadows (only when shadow quality is set to very high). When the hero gets enough XP to climb up two levels at once, he will actually perform these two levelups now. Subtitles will be displayed if a soundfile is missing, even if subtitles have been deactivated in the ingame options.įixed crash when summoning fog while being attacked in close combat.įixed crash when viewing recipes without ResultItem. Timing issue on multicore processors fixed (can be switched on or off by Timer.ThreadSafe in ge3.ini). The ingame font art can now be set in the ge3.ini.ĭynamic shader caching to reduce stuttering. Parameter Render.DisableFocusNames in ge3.ini now also disables all scroll message texts. Nvidia 3D Vision issue - sky at wrong depth (can be switched on or off by Render.Nvidia3DVisionFix in ge3.ini).Īt the first start of the game the current desktop screen resolution will be used. Width of ingame menus depends on aspect ratio of the screen resolution (can be switched on or off by GUI.AutoAspect in ge3.ini).
The choice is yours, but the struggle is one for all living in the shadow of the orcs.
Every decision made will have an impact on the fate of humanity and the balance of power.